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GAMEPLAY TECHNICAL DESIGNER

HI! I'm RICHARD JCOB

 

I'm a gameplay designer with 3+ years of experience on gameplay design, specilized in unity development, devoted to break through existing game boundaries.

 
 

MY POJECT

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Legend Square

Gameplay Technical Designer 

A S.RPG roguelike game about an exiled prince trying to save his country on a rubik-cube world.

Upcoming Steam release from indie studio Solar Eclipse studio. Follow exiled prince and his army to defeat enemy on the rubik's cube. You could also have the ability to rotate the rubik's cube itself, which will generate many strategies.

Team size: 3

Engine: Unity

What I worked on:
​     ·  Designing and prototyping the rubik-cube gameplay.

     ·  Implement the editor system, which contains map, chess, weapons and so on.
     ·  Environment and Screen Effect.
     ·  Standardized excel sheet format.

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Paradox of Hypatia

Major Game Designer and Developer

A puzzle game about traveling around six different worlds to exchange objects and solve the secret.

Released on itch.io with gameplay demo. You act as a little robot traveling around different worlds by manipulating the camera on each world, and take different items to another world to solve the puzzle. There will be meta levels on the future,

Team size: 1

Engine: Unity

What I worked on:
​     ·  Contributing on full game design and development.

     ·  Designing worlds and levels, followed with 30+ interesting puzzles.
     ·  Drawing simple but clear 2d graphics.

2024CUSGA Best Puzzle Game Finalist!

INDEPENDENT

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CASUAL GAME

DESIGNER

I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. I’m a great place for you to tell a story and let your users know a little more about you.

CHARACTERS

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